![]() Molerats did not drop extra meat after acquiring Wasteland Survival #9 because LLD_MoleratExtra was never added to the death drop list.Mutant Hounds also did not drop extra meat after acquiring Wasteland Survival #9 because no leveled list to handle this had been created.Mutant Hounds did not drop the Viable Blood Sample because the leveled list with that item init was not included in their death drop.There is insufficient information to determine what should have gone there. ![]() DLC03MQ02_LCharMirelurkHunter had an unresolved reference in the list which has now been removed.DLC03MUSFactionChildrenOfAtom had no fade duration and was not set to cycle between the two tracks in its list.A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Hancock in COMHancock didn't match the other recording or the subtitle.A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Glory in DialogueRailroad didn't match the other recording or the subtitle.07026EF7: Forgot to set the enable parent to have this debris pile disable when the CIT explodes.There should no longer be any remaining at this point. A sweep of the plugin has been made to remove lingering edits to references which are part of a previsbine.To view a bug entry in our tracker, enter the bug number here: The UFO4P bug tracker numbers will be listed for bugs that have been recorded there when they are solved.Īll fixes are retroactive unless indicated by an tag following the fix description. The correction will appear separately in the version where the correction takes place. If you're a mod author who wants to create new perks, check the articles tab for a full guide.Unofficial Fallout 4 Patch: Version Historyīugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.īugs introduced by the UFO4P (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UFO4P that fixes them. Now, it's just as easy for modders to add new perks to Fallout 4 as it is to add them to Fallout 3 or New Vegas, and it's even easier to find the perks you want, with a search box in the menu that filters perks by name, requirements, and perk description. Baka Interface does away with these limitations by taking inspiration from Fallout 3 and Fallout: New Vegas's perk menu, while staying true to Fallout 4's menu stylings. It's also the most limiting perk menu we've seen from Bethesda in terms of modularity as new perks can't be added to the game and easily selected by the player at level up. I do all that while keeping true to the style of the original UI, so new and old components are integrated seamlessly. Menu support is incremental, as there's a lot of work to be done, and a lot of menus to cover.įallout 4's Perk Chart is very, very pretty. Baka Interface is a mod that aims to improve Fallout 4's user interface on the PC, by making it easier to use with mouse and keyboard, less wasteful of available screen space, and nicer to look at.
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